![]() ![]() The King of Fighters XII certainly produced incredible graphics, but sadly this was all the game had going for it as even by 2009 gaming standards it was sorely lacking as a fighting game experience. Undoubtedly, 2008-2009 marked an epic resurgence of 2D fighting games a resurgence which has only gained more momentum a decade later in 2019. This reboot of sorts was joined by the likes of BlazBlue: Calamity Trigger and even Street Fighter IV on the very same arcade platform. SNK would then move on to the Atomiswave arcade board for a short while before making the jump to Taito’s then revolutionary Type X-2 Hardware, and it was on this platform where SNK were able to truly reinvent their graphics and art style in The King of Fighters XII.
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